"vertexlitgeneric"
{

	"$basetexture" "models\objects\m_extra\metal_gate_a"
	"$bumpmap" "models\objects\m_extra\metal_gate_a_n"

	"$model" "1"
	
	"$nocull" "0"
	
	"$nodecal" "1"
	
	"$envmap" "env_cubemap"
	"$normalmapalphaenvmapmask" "1" 
	"$envmaptint" "[.75 .75 .75]"
	"$envmapcontrast" "1"

}
