"vertexlitgeneric"
{ 
	"$basetexture" "models/objects/m_mine/metal_chain_b"
	
	"$bumpmap" "models/objects/m_mine/metal_chain_b_n"
	
	"$model" "1"
	
	"$envmap" "env_cubemap"
	
	"$envmaptint" "[0.6 0.6 0.5]"
	
	"$envmapcontrast" "1"
	
}