"VertexLitGeneric"
{
	"$baseTexture" "z-o-m-b-i-e/STALKER/veh/veh_bochka_pricep"
	"$bumpmap" "z-o-m-b-i-e/STALKER/veh/veh_bochka_pricep_norm"
	"$surfaceprop" "metal"
	"$detail" "z-o-m-b-i-e/STALKER/detail/detail_metall_det1"
	"$detailscale" "8.00"
	"$detailblendfactor" "1.0"
	"$detailblendmode" "0"
	"$phong" "1" 
	"$phongboost" "10" 
	"$phongexponent"  "15" //15
	"$phongfresnelranges" "[0.3 0.5 1]" 
}
	