"WorldVertexTransition"
{
	"$baseTexture" "z-o-m-b-i-e/STALKER/ston/ston_rocks1_1"
                "$baseTexture2" "generic/l01/l01_grass_01"
	"$surfaceprop" "Stone"
	"$bumpmap" "z-o-m-b-i-e/STALKER/ston/ston_rocks1_1_norm"
	"$surfaceprop" "rock"
	"$detail" "z-o-m-b-i-e/STALKER/detail/detail_beton_det4"
	"$detailscale" "6.00"
	"$detailblendfactor" "1.0"
	"$detailblendmode" "0"
}

	