"VertexLitGeneric"
{
	"$basetexture" "models\monster\braha\braha_young_metal"
	"$bumpmap" "models\monster\braha\braha_young_metal_normal" 

	"$envmap" "env_cubemap"
	"$envmapcontrast" 1.0
	"$envmaptint" "[1.1 1.1 1.1]" 
    "$noalphamod"		1 
	"$halflambert" 0
	"$nocull" 1
	"$nodecal" 1
	"$alphatest" 1
	"$translucent" 0
	
	"$rimlight_enable" 1
	"$rimlight_exp" 5
	"$rimlight_boost" 3
	
	"$surface" "metal"
}

















