"LightmappedGeneric"
{
	// Original shader: BaseTimesLightmap
	"$basetexture" "Stone/stonewall036b"
	"$surfaceprop" "concrete"
	"%keywords" "c17downtown,wasteland"

	"$detail" "detail\noise_detail_01"
	"$detailscale" "7.345"
	"$detailblendfactor" .8
	"$detailblendmode" 0
}
