"Refract"
{
	"<dx90"
	{
		"$fallbackmaterial" "particle\warp1_dx8"
	}
 	"$normalmap" "particle/warp1_normal"
 	"$refractamount" ".5"
//	"$refracttinttexture" "particle/warp1_tint"
	"$vertexalpha" "1"
	"$vertexcolor" "1"
	"$translucent" "1"
	"$forcerefract" 1
 	"$bluramount" "1"
	"$nofog" "1"
	"$vertexcolormodulate" "1"
	$NoCull 1
}
